addDepthBuffer(void) | Glip::CoreGL::HdlFBO | |
addTarget(void) | Glip::CoreGL::HdlFBO | |
beginRendering(int usedTarget=0, bool useExistingDepthBuffer=false) | Glip::CoreGL::HdlFBO | |
bind(void) | Glip::CoreGL::HdlFBO | |
endRendering(void) | Glip::CoreGL::HdlFBO | |
getAlignment(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getAttachment(int i) | Glip::CoreGL::HdlFBO | static |
getAttachmentCount(void) const | Glip::CoreGL::HdlFBO | |
getBaseLevel(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getChannelDepth(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getCompressedFormat(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getFormatDescriptor(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getGLDepth(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getGLMode(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getHeight(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getIndexFromAttachment(GLenum attachment) | Glip::CoreGL::HdlFBO | static |
getMagFilter(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getMaximumColorAttachment(void) | Glip::CoreGL::HdlFBO | static |
getMaxLevel(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getMaxSize(void) | Glip::CoreGL::HdlAbstractTextureFormat | static |
getMinFilter(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getNumChannels(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getNumElements(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getNumPixels(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getNumTargets(void) const | Glip::CoreGL::HdlFBO | |
getPixelSize(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getRowSize(void) const | Glip::CoreGL::HdlAbstractTextureFormat | virtual |
getSetting(GLenum param) const | Glip::CoreGL::HdlAbstractTextureFormat | virtual |
getSize(bool askDriver=false) | Glip::CoreGL::HdlFBO | |
Glip::CoreGL::HdlAbstractTextureFormat::getSize(void) const | Glip::CoreGL::HdlAbstractTextureFormat | virtual |
getSWrapping(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getTWrapping(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getUncompressedFormat(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getWidth(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
hasDepthBuffer(void) | Glip::CoreGL::HdlFBO | |
HdlAbstractTextureFormat(int _width, int _height, GLenum _mode, GLenum _depth, GLenum _minFilter=GL_NEAREST, GLenum _magFilter=GL_NEAREST, GLenum _wraps=GL_CLAMP, GLenum _wrapt=GL_CLAMP, int _baseLevel=0, int _maxLevel=0) | Glip::CoreGL::HdlAbstractTextureFormat | protected |
HdlAbstractTextureFormat(const HdlAbstractTextureFormat ©) | Glip::CoreGL::HdlAbstractTextureFormat | protected |
HdlFBO(const HdlAbstractTextureFormat &f, int numTarget=1) | Glip::CoreGL::HdlFBO | |
isCompatibleWith(const HdlAbstractTextureFormat &) const | Glip::CoreGL::HdlAbstractTextureFormat | |
isCompressed(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
isCorrespondingCompressedFormat(const HdlAbstractTextureFormat &) const | Glip::CoreGL::HdlAbstractTextureFormat | |
isFloatingPoint(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
operator!=(const HdlAbstractTextureFormat &) const | Glip::CoreGL::HdlAbstractTextureFormat | |
operator==(const HdlAbstractTextureFormat &) const | Glip::CoreGL::HdlAbstractTextureFormat | |
operator[](int i) | Glip::CoreGL::HdlFBO | |
removeDepthBuffer(void) | Glip::CoreGL::HdlFBO | |
setAlignment(int _alignment) | Glip::CoreGL::HdlAbstractTextureFormat | protected |
test(void) | Glip::CoreGL::HdlFBO | |
unbind(void) | Glip::CoreGL::HdlFBO | static |