▼NGlip | |
▼NCoreGL | |
CHandleOpenGL | Main OpenGL Handle |
CHdlAbstractTextureFormat | Object handle for OpenGL texture formats (Read Only) |
CHdlDynamicData | Dynamic allocator for GL types (run-time resolution of type) |
CHdlDynamicTable | Dynamic table allocator for GL types (run-time resolution of type) |
CHdlFBO | Object handle for OpenGL Frame Buffer Objects |
CHdlGeBO | Object handle for OpenGL Buffer Object (VBO, PBO, VAO, ...) |
CHdlPBO | Object handle for OpenGL Pixel Buffer Objects |
CHdlProgram | Object handle for OpenGL Program (A vertex and a fragment program) |
CHdlRenderBuffer | Object handle for OpenGL Render Buffer Objects |
CHdlShader | Object handle for OpenGL Shaders Objects (both vertex and fragment shaders) |
CHdlTexture | Object handle for OpenGL textures |
CHdlTextureFormat | Object handle for OpenGL texture formats |
CHdlTextureFormatDescriptor | Object handle describing an OpenGL Texture mode |
CHdlTextureFormatDescriptorsList | Singleton handling the static list of all available HdlTextureFormatDescriptor objects |
CHdlVBO | Object handle for OpenGL Vertex Buffer Objects |
▼CShaderSource | Shader source code and infos |
CLineInfo | Information about a specific line in ShaderSource |
▼NCorePipeline | |
▼NGeometryPrimitives | |
CCustomModel | Geometry : build a model |
CPointsGrid2D | Geometry : a 2D grid of points |
CPointsGrid3D | Geometry : a 3D grid of points |
CReversedQuad | Geometry : the reversed quad, covering the area between (-1,-1) and (1,1) |
CStandardQuad | Geometry : the standard quad, covering the area between (-1,-1) and (1,1) |
CAbstractComponentLayout | Layout of a component template (Read Only) |
CAbstractFilterLayout | Filter layout (Read Only) |
▼CAbstractPipelineLayout | Pipeline layout (Read Only) |
CConnection | Object describing connetion betwen elements in a pipeline |
CComponent | Element of a pipeline |
CComponentLayout | Layout of a component template |
CFilter | Filter object |
CFilterLayout | Filter layout |
CGeometryInstance | Instance of the GeometryModel. Stored on GPU (VBO) |
CGeometryModel | Geometry stored on the host |
CPipeline | Pipeline object |
CPipelineLayout | Pipeline layout |
▼NModules | |
CGenerateFFT1DPipeline | Generate a 1D FFT PipelineLayout |
CGenerateFFT2DPipeline | Generate a 2D FFT PipelineLayout |
CImageBuffer | Host-side image buffer |
▼CLayoutLoader | Load and save pipelines layouts to file |
CPipelineScriptElements | Contains data about a script, possibly made before the load operation |
CLayoutLoaderModule | Module description for the LayoutLoader class |
CLayoutWriter | Get equivalent pipeline code from a pipeline layout |
COBJLoader | Wavefront Object file loader (OBJ) |
CSTLLoader | StereoLithography file loader (STL, binary) |
▼CUniformsLoader | Loads and writes a set of uniforms variables values from a file or a string |
CNode | Container structure (filter, pipeline) |
CResource | Resource (variable) of a structure (filter, pipeline) |
CException | Exception class, derived from std::exception |