| ▼NGlip | |
| ▼NCoreGL | |
| CHandleOpenGL | Main OpenGL Handle |
| CHdlAbstractTextureFormat | Object handle for OpenGL texture formats (Read Only) |
| CHdlDynamicData | Dynamic allocator for GL types (run-time resolution of type) |
| CHdlDynamicTable | Dynamic table allocator for GL types (run-time resolution of type) |
| CHdlFBO | Object handle for OpenGL Frame Buffer Objects |
| CHdlGeBO | Object handle for OpenGL Buffer Object (VBO, PBO, VAO, ...) |
| CHdlPBO | Object handle for OpenGL Pixel Buffer Objects |
| CHdlProgram | Object handle for OpenGL Program (A vertex and a fragment program) |
| CHdlRenderBuffer | Object handle for OpenGL Render Buffer Objects |
| CHdlShader | Object handle for OpenGL Shaders Objects (both vertex and fragment shaders) |
| CHdlTexture | Object handle for OpenGL textures |
| CHdlTextureFormat | Object handle for OpenGL texture formats |
| CHdlTextureFormatDescriptor | Object handle describing an OpenGL Texture mode |
| CHdlTextureFormatDescriptorsList | Singleton handling the static list of all available HdlTextureFormatDescriptor objects |
| CHdlVBO | Object handle for OpenGL Vertex Buffer Objects |
| ▼CShaderSource | Shader source code and infos |
| CLineInfo | Information about a specific line in ShaderSource |
| ▼NCorePipeline | |
| ▼NGeometryPrimitives | |
| CCustomModel | Geometry : build a model |
| CPointsGrid2D | Geometry : a 2D grid of points |
| CPointsGrid3D | Geometry : a 3D grid of points |
| CReversedQuad | Geometry : the reversed quad, covering the area between (-1,-1) and (1,1) |
| CStandardQuad | Geometry : the standard quad, covering the area between (-1,-1) and (1,1) |
| CAbstractComponentLayout | Layout of a component template (Read Only) |
| CAbstractFilterLayout | Filter layout (Read Only) |
| ▼CAbstractPipelineLayout | Pipeline layout (Read Only) |
| CConnection | Object describing connetion betwen elements in a pipeline |
| CComponent | Element of a pipeline |
| CComponentLayout | Layout of a component template |
| CFilter | Filter object |
| CFilterLayout | Filter layout |
| CGeometryInstance | Instance of the GeometryModel. Stored on GPU (VBO) |
| CGeometryModel | Geometry stored on the host |
| CPipeline | Pipeline object |
| CPipelineLayout | Pipeline layout |
| ▼NModules | |
| CGenerateFFT1DPipeline | Generate a 1D FFT PipelineLayout |
| CGenerateFFT2DPipeline | Generate a 2D FFT PipelineLayout |
| CImageBuffer | Host-side image buffer |
| ▼CLayoutLoader | Load and save pipelines layouts to file |
| CPipelineScriptElements | Contains data about a script, possibly made before the load operation |
| CLayoutLoaderModule | Module description for the LayoutLoader class |
| CLayoutWriter | Get equivalent pipeline code from a pipeline layout |
| COBJLoader | Wavefront Object file loader (OBJ) |
| CSTLLoader | StereoLithography file loader (STL, binary) |
| ▼CUniformsLoader | Loads and writes a set of uniforms variables values from a file or a string |
| CNode | Container structure (filter, pipeline) |
| CResource | Resource (variable) of a structure (filter, pipeline) |
| CException | Exception class, derived from std::exception |