| bind(GLenum unit=GL_TEXTURE0_ARB) | Glip::CoreGL::HdlTexture | |
| bind(int unit) | Glip::CoreGL::HdlTexture | |
| fill(char dataByte) | Glip::CoreGL::HdlTexture | |
| format(void) const | Glip::CoreGL::HdlTexture | |
| getAlignment(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
| getBaseLevel(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
| getChannelDepth(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
| getCompressedFormat(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
| getFormatDescriptor(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
| getGLDepth(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
| getGLMode(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
| getHeight(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
| getID(void) const | Glip::CoreGL::HdlTexture | |
| getInternalMode(void) | Glip::CoreGL::HdlTexture | |
| getMagFilter(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
| getMaxImageUnits(void) | Glip::CoreGL::HdlTexture | static |
| getMaxLevel(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
| getMaxSize(void) | Glip::CoreGL::HdlAbstractTextureFormat | static |
| getMinFilter(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
| getNumChannels(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
| getNumElements(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
| getNumPixels(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
| getPixelSize(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
| getRowSize(void) const | Glip::CoreGL::HdlAbstractTextureFormat | virtual |
| getSetting(GLenum param) const | Glip::CoreGL::HdlAbstractTextureFormat | virtual |
| getSize(void) const | Glip::CoreGL::HdlAbstractTextureFormat | virtual |
| getSizeOnGPU(int m=0) | Glip::CoreGL::HdlTexture | |
| getSWrapping(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
| getTWrapping(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
| getUncompressedFormat(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
| getWidth(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
| HdlAbstractTextureFormat(int _width, int _height, GLenum _mode, GLenum _depth, GLenum _minFilter=GL_NEAREST, GLenum _magFilter=GL_NEAREST, GLenum _wraps=GL_CLAMP, GLenum _wrapt=GL_CLAMP, int _baseLevel=0, int _maxLevel=0) | Glip::CoreGL::HdlAbstractTextureFormat | protected |
| HdlAbstractTextureFormat(const HdlAbstractTextureFormat ©) | Glip::CoreGL::HdlAbstractTextureFormat | protected |
| HdlTexture(const HdlAbstractTextureFormat &fmt) | Glip::CoreGL::HdlTexture | |
| HdlTexture(GLuint proxyTexID) | Glip::CoreGL::HdlTexture | |
| isCompatibleWith(const HdlAbstractTextureFormat &) const | Glip::CoreGL::HdlAbstractTextureFormat | |
| isCompressed(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
| isCorrespondingCompressedFormat(const HdlAbstractTextureFormat &) const | Glip::CoreGL::HdlAbstractTextureFormat | |
| isFloatingPoint(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
| isProxy(void) const | Glip::CoreGL::HdlTexture | |
| operator!=(const HdlAbstractTextureFormat &) const | Glip::CoreGL::HdlAbstractTextureFormat | |
| operator==(const HdlAbstractTextureFormat &) const | Glip::CoreGL::HdlAbstractTextureFormat | |
| read(GLvoid *data, GLenum pixelFormat=GL_ZERO, GLenum pixelDepth=GL_ZERO, int alignment=-1) | Glip::CoreGL::HdlTexture | |
| setAlignment(int _alignment) | Glip::CoreGL::HdlAbstractTextureFormat | protected |
| setMagFilter(GLenum mf) | Glip::CoreGL::HdlTexture | |
| setMinFilter(GLenum mf) | Glip::CoreGL::HdlTexture | |
| setSetting(GLenum param, unsigned int value) | Glip::CoreGL::HdlTexture | |
| setSWrapping(GLenum m) | Glip::CoreGL::HdlTexture | |
| setTWrapping(GLenum m) | Glip::CoreGL::HdlTexture | |
| unbind(GLenum unit=GL_TEXTURE0_ARB) | Glip::CoreGL::HdlTexture | static |
| unbind(int unit) | Glip::CoreGL::HdlTexture | static |
| write(GLvoid *texData, GLenum pixelFormat=GL_ZERO, GLenum pixelDepth=GL_ZERO, int alignment=-1) | Glip::CoreGL::HdlTexture | |
| writeCompressed(GLvoid *texData, int size, GLenum pixelFormat=GL_ZERO, GLenum pixelDepth=GL_ZERO, int alignment=-1) | Glip::CoreGL::HdlTexture | |