bind(GLenum unit=GL_TEXTURE0_ARB) | Glip::CoreGL::HdlTexture | |
bind(int unit) | Glip::CoreGL::HdlTexture | |
fill(char dataByte) | Glip::CoreGL::HdlTexture | |
format(void) const | Glip::CoreGL::HdlTexture | |
getAlignment(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getBaseLevel(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getChannelDepth(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getCompressedFormat(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getFormatDescriptor(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getGLDepth(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getGLMode(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getHeight(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getID(void) const | Glip::CoreGL::HdlTexture | |
getInternalMode(void) | Glip::CoreGL::HdlTexture | |
getMagFilter(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getMaxImageUnits(void) | Glip::CoreGL::HdlTexture | static |
getMaxLevel(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getMaxSize(void) | Glip::CoreGL::HdlAbstractTextureFormat | static |
getMinFilter(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getNumChannels(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getNumElements(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getNumPixels(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getPixelSize(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getRowSize(void) const | Glip::CoreGL::HdlAbstractTextureFormat | virtual |
getSetting(GLenum param) const | Glip::CoreGL::HdlAbstractTextureFormat | virtual |
getSize(void) const | Glip::CoreGL::HdlAbstractTextureFormat | virtual |
getSizeOnGPU(int m=0) | Glip::CoreGL::HdlTexture | |
getSWrapping(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getTWrapping(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getUncompressedFormat(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getWidth(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
HdlAbstractTextureFormat(int _width, int _height, GLenum _mode, GLenum _depth, GLenum _minFilter=GL_NEAREST, GLenum _magFilter=GL_NEAREST, GLenum _wraps=GL_CLAMP, GLenum _wrapt=GL_CLAMP, int _baseLevel=0, int _maxLevel=0) | Glip::CoreGL::HdlAbstractTextureFormat | protected |
HdlAbstractTextureFormat(const HdlAbstractTextureFormat ©) | Glip::CoreGL::HdlAbstractTextureFormat | protected |
HdlTexture(const HdlAbstractTextureFormat &fmt) | Glip::CoreGL::HdlTexture | |
HdlTexture(GLuint proxyTexID) | Glip::CoreGL::HdlTexture | |
isCompatibleWith(const HdlAbstractTextureFormat &) const | Glip::CoreGL::HdlAbstractTextureFormat | |
isCompressed(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
isCorrespondingCompressedFormat(const HdlAbstractTextureFormat &) const | Glip::CoreGL::HdlAbstractTextureFormat | |
isFloatingPoint(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
isProxy(void) const | Glip::CoreGL::HdlTexture | |
operator!=(const HdlAbstractTextureFormat &) const | Glip::CoreGL::HdlAbstractTextureFormat | |
operator==(const HdlAbstractTextureFormat &) const | Glip::CoreGL::HdlAbstractTextureFormat | |
read(GLvoid *data, GLenum pixelFormat=GL_ZERO, GLenum pixelDepth=GL_ZERO, int alignment=-1) | Glip::CoreGL::HdlTexture | |
setAlignment(int _alignment) | Glip::CoreGL::HdlAbstractTextureFormat | protected |
setMagFilter(GLenum mf) | Glip::CoreGL::HdlTexture | |
setMinFilter(GLenum mf) | Glip::CoreGL::HdlTexture | |
setSetting(GLenum param, unsigned int value) | Glip::CoreGL::HdlTexture | |
setSWrapping(GLenum m) | Glip::CoreGL::HdlTexture | |
setTWrapping(GLenum m) | Glip::CoreGL::HdlTexture | |
unbind(GLenum unit=GL_TEXTURE0_ARB) | Glip::CoreGL::HdlTexture | static |
unbind(int unit) | Glip::CoreGL::HdlTexture | static |
write(GLvoid *texData, GLenum pixelFormat=GL_ZERO, GLenum pixelDepth=GL_ZERO, int alignment=-1) | Glip::CoreGL::HdlTexture | |
writeCompressed(GLvoid *texData, int size, GLenum pixelFormat=GL_ZERO, GLenum pixelDepth=GL_ZERO, int alignment=-1) | Glip::CoreGL::HdlTexture | |