getAlignment(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getBaseLevel(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getChannelDepth(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getCompressedFormat(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getFormatDescriptor(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getGLDepth(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getGLMode(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getHeight(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getMagFilter(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getMaxLevel(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getMaxSize(void) | Glip::CoreGL::HdlAbstractTextureFormat | static |
getMinFilter(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getNumChannels(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getNumElements(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getNumPixels(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getPixelSize(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getRowSize(void) const | Glip::CoreGL::HdlAbstractTextureFormat | virtual |
getSetting(GLenum param) const | Glip::CoreGL::HdlAbstractTextureFormat | virtual |
getSize(void) const | Glip::CoreGL::HdlAbstractTextureFormat | virtual |
getSWrapping(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getTextureFormat(GLuint texID) | Glip::CoreGL::HdlTextureFormat | static |
getTWrapping(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getUncompressedFormat(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
getWidth(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
HdlAbstractTextureFormat(int _width, int _height, GLenum _mode, GLenum _depth, GLenum _minFilter=GL_NEAREST, GLenum _magFilter=GL_NEAREST, GLenum _wraps=GL_CLAMP, GLenum _wrapt=GL_CLAMP, int _baseLevel=0, int _maxLevel=0) | Glip::CoreGL::HdlAbstractTextureFormat | protected |
HdlAbstractTextureFormat(const HdlAbstractTextureFormat ©) | Glip::CoreGL::HdlAbstractTextureFormat | protected |
HdlTextureFormat(int _width, int _height, GLenum _mode, GLenum _depth, GLenum _minFilter=GL_NEAREST, GLenum _magFilter=GL_NEAREST, GLenum _wraps=GL_CLAMP, GLenum _wrapt=GL_CLAMP, int _baseLevel=0, int _maxLevel=0) | Glip::CoreGL::HdlTextureFormat | |
HdlTextureFormat(const HdlAbstractTextureFormat &fmt) | Glip::CoreGL::HdlTextureFormat | |
isCompatibleWith(const HdlAbstractTextureFormat &) const | Glip::CoreGL::HdlAbstractTextureFormat | |
isCompressed(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
isCorrespondingCompressedFormat(const HdlAbstractTextureFormat &) const | Glip::CoreGL::HdlAbstractTextureFormat | |
isFloatingPoint(void) const | Glip::CoreGL::HdlAbstractTextureFormat | |
operator!=(const HdlAbstractTextureFormat &) const | Glip::CoreGL::HdlAbstractTextureFormat | |
operator=(const HdlAbstractTextureFormat &) | Glip::CoreGL::HdlTextureFormat | |
operator==(const HdlAbstractTextureFormat &) const | Glip::CoreGL::HdlAbstractTextureFormat | |
setAlignment(int _alignment) | Glip::CoreGL::HdlAbstractTextureFormat | protected |
setBaseLevel(int l) | Glip::CoreGL::HdlTextureFormat | |
setGLDepth(GLenum dp) | Glip::CoreGL::HdlTextureFormat | |
setGLMode(GLenum md) | Glip::CoreGL::HdlTextureFormat | |
setHeight(int h) | Glip::CoreGL::HdlTextureFormat | |
setMagFilter(GLenum mf) | Glip::CoreGL::HdlTextureFormat | |
setMaxLevel(int l) | Glip::CoreGL::HdlTextureFormat | |
setMinFilter(GLenum mf) | Glip::CoreGL::HdlTextureFormat | |
setSetting(GLenum param, unsigned int value) | Glip::CoreGL::HdlTextureFormat | |
setSize(int w, int h) | Glip::CoreGL::HdlTextureFormat | |
setSWrapping(GLenum m) | Glip::CoreGL::HdlTextureFormat | |
setTWrapping(GLenum m) | Glip::CoreGL::HdlTextureFormat | |
setWidth(int w) | Glip::CoreGL::HdlTextureFormat | |