aliasMode | Glip::CoreGL::HdlTextureFormatDescriptor | |
applyBitShuffle(char *dst, const char *src, const char *shuffleBitIndex, const int length) | Glip::CoreGL::HdlTextureFormatDescriptor | static |
channels | Glip::CoreGL::HdlTextureFormatDescriptor | |
channelsDepth | Glip::CoreGL::HdlTextureFormatDescriptor | |
channelsSizeInBits | Glip::CoreGL::HdlTextureFormatDescriptor | |
compressedMode | Glip::CoreGL::HdlTextureFormatDescriptor | |
getBitShuffle(const HdlTextureFormatDescriptor &dst, const GLenum &dstDepth, const HdlTextureFormatDescriptor &src, const GLenum &srcDepth, char *shuffleBitIndex, const int length, bool *isBlack=NULL) | Glip::CoreGL::HdlTextureFormatDescriptor | static |
getChannelIndex(GLenum channel) const | Glip::CoreGL::HdlTextureFormatDescriptor | |
getChannelOffset(int channelIndex, GLenum depth) const | Glip::CoreGL::HdlTextureFormatDescriptor | |
getChannelOffsetInBits(int channelIndex, GLenum depth) const | Glip::CoreGL::HdlTextureFormatDescriptor | |
getChannelSize(int channelIndex, GLenum depth) const | Glip::CoreGL::HdlTextureFormatDescriptor | |
getChannelSizeInBits(int channelIndex, GLenum depth) const | Glip::CoreGL::HdlTextureFormatDescriptor | |
getPixelSize(GLenum depth) const | Glip::CoreGL::HdlTextureFormatDescriptor | |
getPixelSizeInBits(GLenum depth) const | Glip::CoreGL::HdlTextureFormatDescriptor | |
getShuffle(const HdlTextureFormatDescriptor &dst, const HdlTextureFormatDescriptor &src, char *shuffleIndex, const int length) | Glip::CoreGL::HdlTextureFormatDescriptor | static |
getTypeSize(GLenum depth) | Glip::CoreGL::HdlTextureFormatDescriptor | static |
getTypeSizeInBits(GLenum depth) | Glip::CoreGL::HdlTextureFormatDescriptor | static |
hasChannel(GLenum channel) const | Glip::CoreGL::HdlTextureFormatDescriptor | |
isCompressed | Glip::CoreGL::HdlTextureFormatDescriptor | |
isDepthValid(GLenum depth) const | Glip::CoreGL::HdlTextureFormatDescriptor | |
isFloatingPoint | Glip::CoreGL::HdlTextureFormatDescriptor | |
isSupported | Glip::CoreGL::HdlTextureFormatDescriptor | |
mode | Glip::CoreGL::HdlTextureFormatDescriptor | |
numChannels | Glip::CoreGL::HdlTextureFormatDescriptor | |
uncompressedMode | Glip::CoreGL::HdlTextureFormatDescriptor | |