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Glip::Modules::UniformsLoader::Node Member List

This is the complete list of members for Glip::Modules::UniformsLoader::Node, including all inherited members.

clear(void)Glip::Modules::UniformsLoader::Node
clearModifiedFlags(bool value=false)Glip::Modules::UniformsLoader::Node
empty(void) const Glip::Modules::UniformsLoader::Node
eraseNode(const std::string &nodeName)Glip::Modules::UniformsLoader::Node
eraseResource(const std::string &resourceName)Glip::Modules::UniformsLoader::Node
findNode(const std::string &nodeName) const Glip::Modules::UniformsLoader::Node
findNode(const std::string &nodeName)Glip::Modules::UniformsLoader::Node
findResource(const std::string &resourceName) const Glip::Modules::UniformsLoader::Node
findResource(const std::string &resourceName)Glip::Modules::UniformsLoader::Node
getName(void) const Glip::Modules::UniformsLoader::Node
getNumResources(void) const Glip::Modules::UniformsLoader::Node
getNumSubNodes(void) const Glip::Modules::UniformsLoader::Node
getResourcesNamesList(void) const Glip::Modules::UniformsLoader::Node
getSubNodesNamesList(void) const Glip::Modules::UniformsLoader::Node
hasModifications(void) const Glip::Modules::UniformsLoader::Node
isFilter(void) const Glip::Modules::UniformsLoader::Node
isPipeline(void) const Glip::Modules::UniformsLoader::Node
nodeBegin(void) const Glip::Modules::UniformsLoader::Node
nodeBegin(void)Glip::Modules::UniformsLoader::Node
nodeEnd(void) const Glip::Modules::UniformsLoader::Node
nodeEnd(void)Glip::Modules::UniformsLoader::Node
resource(const std::string &resourceName) const Glip::Modules::UniformsLoader::Node
resource(const std::string &resourceName)Glip::Modules::UniformsLoader::Node
resourceBegin(void) const Glip::Modules::UniformsLoader::Node
resourceBegin(void)Glip::Modules::UniformsLoader::Node
resourceEnd(void) const Glip::Modules::UniformsLoader::Node
resourceEnd(void)Glip::Modules::UniformsLoader::Node
resourceExists(const std::string &resourceName) const Glip::Modules::UniformsLoader::Node
softCopy(const Node &cpy, bool appendNewNodes=true, bool appendNewResources=true, bool removeAbsentNodes=true, bool removeAbsentResources=true)Glip::Modules::UniformsLoader::Node
softCopy(const Node &cpy, LoadingFilter loadingFilter)Glip::Modules::UniformsLoader::Node
subNode(const std::string &nodeName) const Glip::Modules::UniformsLoader::Node
subNode(const std::string &nodeName)Glip::Modules::UniformsLoader::Node
subNodeExists(const std::string &nodeName) const Glip::Modules::UniformsLoader::Node