Filter object. More...
#include <algorithm>
#include <set>
#include "Core/Exception.hpp"
#include "Core/Filter.hpp"
#include "Core/HdlTexture.hpp"
#include "Core/HdlShader.hpp"
#include "Core/HdlVBO.hpp"
#include "Core/HdlFBO.hpp"
#include "devDebugTools.hpp"
#include "Core/Geometry.hpp"
Filter object.