24 #ifndef __HDLVBO_INCLUDE__
25 #define __HDLVBO_INCLUDE__
52 GLintptr offsetVertices,
58 HdlVBO(
int _nVert,
int _dim, GLenum freq,
const GLfloat* _vertices,
int _nElements=0,
int _nIndPerElement=0,
const GLuint* _elements=NULL, GLenum _type=GL_POINTS,
const GLfloat* _normals=NULL,
int _dimTexCoords=0,
const GLfloat* _texcoords=NULL);
61 int getVerticesCount(
void);
62 int getShapeDimension(
void);
63 int getElementsCount(
void);
67 static void unbind(
void);
68 static void unmap(
void);
Object handle for OpenGL Vertex Buffer Objects.
Definition: HdlVBO.hpp:41
Definition: Component.hpp:32
Object handle for OpenGL Buffer Object (VBO, PBO, VAO, ...).
Definition: HdlGeBO.hpp:40
OpenGL Generic handle for Buffer Objects (VBO, PBO, VAO, ...)
OpenGL includes and tools.