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GLIP-Lib
include
Core
HdlPBO.hpp
Go to the documentation of this file.
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/* ************************************************************************************************************* */
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/* */
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/* GLIP-LIB */
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/* OpenGL Image Processing LIBrary */
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/* */
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/* Author : R. Kerviche */
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/* LICENSE : MIT License */
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/* Website : glip-lib.net */
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/* */
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/* File : HdlPBO.hpp */
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/* Original Date : August 7th 2010 */
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/* */
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/* Description : OpenGL Pixel Buffer Object Handle */
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/* */
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/* ************************************************************************************************************* */
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/* ************************************************************************************************************* */
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/* */
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/* Tips : UNPACK <-> UPLOAD Data to GPU */
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/* PACK <-> DOWNLOAD Data from GPU */
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/* */
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/* ************************************************************************************************************* */
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#ifndef __HDLPBO_INCLUDE__
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#define __HDLPBO_INCLUDE__
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// GL include
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#include "
Core/LibTools.hpp
"
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#include "
Core/OglInclude.hpp
"
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#include "
Core/HdlGeBO.hpp
"
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#include "
Core/HdlTexture.hpp
"
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namespace
Glip
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{
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namespace
CoreGL
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{
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// prototypes :
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class
HdlFBO;
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// Pixel Buffer Object Handle
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class
GLIP_API
HdlPBO
:
public
HdlGeBO
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{
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private
:
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// Data
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int
w, h, c, cs;
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// No copy :
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HdlPBO
(
const
HdlPBO
&);
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const
HdlPBO
& operator=(
const
HdlPBO
&);
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public
:
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// Tools
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HdlPBO
(
int
_w,
int
_h,
int
_c,
int
_cs, GLenum aim, GLenum freq,
int
size=-1);
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HdlPBO
(
const
HdlAbstractTextureFormat
& fmt, GLenum aim, GLenum freq);
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~
HdlPBO
(
void
);
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int
getWidth(
void
);
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int
getHeight(
void
);
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int
getChannelCount(
void
);
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int
getChannelSize(
void
);
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void
copyToTexture(
HdlTexture
& texture,
int
oX=0,
int
oY=0,
int
w=-1,
int
h=-1, GLenum mode=GL_NONE, GLenum depth=GL_NONE);
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void
bindAsPack(
void
);
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void
bindAsUnpack(
void
);
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//Static tools
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static
void
unbind(GLenum target=0);
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static
void
unmap(GLenum target=0);
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};
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}
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}
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#endif
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Glip::CoreGL::HdlPBO
Object handle for OpenGL Pixel Buffer Objects.
Definition:
HdlPBO.hpp:71
LibTools.hpp
Specific defines for the API structure.
HdlTexture.hpp
OpenGL Texture Handle.
Glip::CoreGL::HdlTexture
Object handle for OpenGL textures.
Definition:
HdlTexture.hpp:138
Glip
Definition:
Component.hpp:32
Glip::CoreGL::HdlGeBO
Object handle for OpenGL Buffer Object (VBO, PBO, VAO, ...).
Definition:
HdlGeBO.hpp:40
HdlGeBO.hpp
OpenGL Generic handle for Buffer Objects (VBO, PBO, VAO, ...)
OglInclude.hpp
OpenGL includes and tools.
Glip::CoreGL::HdlAbstractTextureFormat
Object handle for OpenGL texture formats (Read Only).
Definition:
HdlTexture.hpp:42
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