Resource (variable) of a structure (filter, pipeline). More...
#include <UniformsLoader.hpp>
Public Member Functions | |
const std::string & | getName (void) const |
Get the name of the resource. More... | |
const HdlDynamicData & | object (void) const |
Get the object of the resource (access to the variable itself). More... | |
HdlDynamicData & | object (void) |
Get the object of the resource (access to the variable itself). More... | |
Public Attributes | |
bool | modified |
This flag can be used to manually set the variable as modified or non-modified, in order to limit driver work time. | |
Resource (variable) of a structure (filter, pipeline).
const std::string & UniformsLoader::Resource::getName | ( | void | ) | const |
Get the name of the resource.
const HdlDynamicData & UniformsLoader::Resource::object | ( | void | ) | const |
Get the object of the resource (access to the variable itself).
HdlDynamicData & UniformsLoader::Resource::object | ( | void | ) |
Get the object of the resource (access to the variable itself).