| ▼CGlip::CorePipeline::AbstractComponentLayout | Layout of a component template (Read Only) |
| ▼CGlip::CorePipeline::AbstractFilterLayout | Filter layout (Read Only) |
| CGlip::CorePipeline::Filter | Filter object |
| CGlip::CorePipeline::FilterLayout | Filter layout |
| ▼CGlip::CorePipeline::AbstractPipelineLayout | Pipeline layout (Read Only) |
| CGlip::CorePipeline::Pipeline | Pipeline object |
| CGlip::CorePipeline::PipelineLayout | Pipeline layout |
| ▼CGlip::CorePipeline::Component | Element of a pipeline |
| CGlip::CorePipeline::Filter | Filter object |
| CGlip::CorePipeline::Pipeline | Pipeline object |
| ▼CGlip::CorePipeline::ComponentLayout | Layout of a component template |
| CGlip::CorePipeline::FilterLayout | Filter layout |
| CGlip::CorePipeline::PipelineLayout | Pipeline layout |
| CGlip::CorePipeline::AbstractPipelineLayout::Connection | Object describing connetion betwen elements in a pipeline |
| CGlip::Exception | Exception class, derived from std::exception |
| CGlip::CorePipeline::GeometryInstance | Instance of the GeometryModel. Stored on GPU (VBO) |
| ▼CGlip::CorePipeline::GeometryModel | Geometry stored on the host |
| CGlip::CorePipeline::GeometryPrimitives::CustomModel | Geometry : build a model |
| CGlip::CorePipeline::GeometryPrimitives::PointsGrid2D | Geometry : a 2D grid of points |
| CGlip::CorePipeline::GeometryPrimitives::PointsGrid3D | Geometry : a 3D grid of points |
| CGlip::CorePipeline::GeometryPrimitives::ReversedQuad | Geometry : the reversed quad, covering the area between (-1,-1) and (1,1) |
| CGlip::CorePipeline::GeometryPrimitives::StandardQuad | Geometry : the standard quad, covering the area between (-1,-1) and (1,1) |
| CGlip::CoreGL::HandleOpenGL | Main OpenGL Handle |
| ▼CGlip::CoreGL::HdlAbstractTextureFormat | Object handle for OpenGL texture formats (Read Only) |
| CGlip::CoreGL::HdlFBO | Object handle for OpenGL Frame Buffer Objects |
| CGlip::CoreGL::HdlTexture | Object handle for OpenGL textures |
| CGlip::CoreGL::HdlTextureFormat | Object handle for OpenGL texture formats |
| CGlip::CorePipeline::AbstractFilterLayout | Filter layout (Read Only) |
| CGlip::Modules::ImageBuffer | Host-side image buffer |
| CGlip::CoreGL::HdlDynamicData | Dynamic allocator for GL types (run-time resolution of type) |
| CGlip::CoreGL::HdlDynamicTable | Dynamic table allocator for GL types (run-time resolution of type) |
| ▼CGlip::CoreGL::HdlGeBO | Object handle for OpenGL Buffer Object (VBO, PBO, VAO, ...) |
| CGlip::CoreGL::HdlPBO | Object handle for OpenGL Pixel Buffer Objects |
| CGlip::CoreGL::HdlProgram | Object handle for OpenGL Program (A vertex and a fragment program) |
| CGlip::CoreGL::HdlRenderBuffer | Object handle for OpenGL Render Buffer Objects |
| CGlip::CoreGL::HdlTextureFormatDescriptor | Object handle describing an OpenGL Texture mode |
| CGlip::CoreGL::HdlTextureFormatDescriptorsList | Singleton handling the static list of all available HdlTextureFormatDescriptor objects |
| CGlip::CoreGL::HdlVBO | Object handle for OpenGL Vertex Buffer Objects |
| CGlip::Modules::LayoutLoader | Load and save pipelines layouts to file |
| ▼CGlip::Modules::LayoutLoaderModule | Module description for the LayoutLoader class |
| CGlip::Modules::GenerateFFT1DPipeline | Generate a 1D FFT PipelineLayout |
| CGlip::Modules::GenerateFFT2DPipeline | Generate a 2D FFT PipelineLayout |
| CGlip::Modules::OBJLoader | Wavefront Object file loader (OBJ) |
| CGlip::Modules::STLLoader | StereoLithography file loader (STL, binary) |
| CGlip::Modules::LayoutWriter | Get equivalent pipeline code from a pipeline layout |
| CGlip::CoreGL::ShaderSource::LineInfo | Information about a specific line in ShaderSource |
| CGlip::Modules::UniformsLoader::Node | Container structure (filter, pipeline) |
| CGlip::Modules::LayoutLoader::PipelineScriptElements | Contains data about a script, possibly made before the load operation |
| CGlip::Modules::UniformsLoader::Resource | Resource (variable) of a structure (filter, pipeline) |
| ▼CGlip::CoreGL::ShaderSource | Shader source code and infos |
| CGlip::CoreGL::HdlShader | Object handle for OpenGL Shaders Objects (both vertex and fragment shaders) |
| CGlip::Modules::UniformsLoader | Loads and writes a set of uniforms variables values from a file or a string |