Geometry objects and memory management. More...
#include <map>
#include "devDebugTools.hpp"
#include "Core/LibTools.hpp"
#include "Core/OglInclude.hpp"
#include "Core/HdlVBO.hpp"
Go to the source code of this file.
Classes | |
class | Glip::CorePipeline::GeometryModel |
Geometry stored on the host. More... | |
class | Glip::CorePipeline::GeometryInstance |
Instance of the GeometryModel. Stored on GPU (VBO). More... | |
class | Glip::CorePipeline::GeometryPrimitives::StandardQuad |
Geometry : the standard quad, covering the area between (-1,-1) and (1,1). More... | |
class | Glip::CorePipeline::GeometryPrimitives::ReversedQuad |
Geometry : the reversed quad, covering the area between (-1,-1) and (1,1). More... | |
class | Glip::CorePipeline::GeometryPrimitives::PointsGrid2D |
Geometry : a 2D grid of points. More... | |
class | Glip::CorePipeline::GeometryPrimitives::PointsGrid3D |
Geometry : a 3D grid of points. More... | |
class | Glip::CorePipeline::GeometryPrimitives::CustomModel |
Geometry : build a model. More... | |
Geometry objects and memory management.