24 #ifndef __UNIFORMS_VARS_LOADER_INCLUDE__ 
   25 #define __UNIFORMS_VARS_LOADER_INCLUDE__ 
   38         using namespace CoreGL;
 
   39         using namespace CorePipeline;
 
   44                 enum UniformsLoaderKeyword
 
   60                         KW_UL_GL_UNSIGNED_INT,
 
   61                         KW_UL_GL_UNSIGNED_INT_VEC2,
 
   62                         KW_UL_GL_UNSIGNED_INT_VEC3,
 
   63                         KW_UL_GL_UNSIGNED_INT_VEC4,
 
  140                                 static const char* keywords[UL_NumKeywords];
 
  187                                                 Resource(
const VanillaParserSpace::Element& e);
 
  194                                                 const std::string& getName(
void) 
const;
 
  197                                                 int applyTo(
Filter& filter, 
bool forceWrite=
true) 
const;
 
  198                                                 VanillaParserSpace::Element getCodeElement(
void) 
const;
 
  209                                                 std::map<const std::string, Node>       subNodes;
 
  210                                                 std::map<const std::string, Resource>   resources;
 
  214                                                 Node(
const VanillaParserSpace::Element& e);
 
  221                                                 void softCopy(
const Node& cpy, 
bool appendNewNodes=
true, 
bool appendNewResources=
true, 
bool removeAbsentNodes=
true, 
bool removeAbsentResources=
true);
 
  224                                                 const std::string& getName(
void) 
const;
 
  225                                                 bool isFilter(
void) 
const;
 
  226                                                 bool isPipeline(
void) 
const;
 
  227                                                 bool empty(
void) 
const;
 
  229                                                 bool hasModifications(
void) 
const;
 
  230                                                 void clearModifiedFlags(
bool value=
false);
 
  232                                                 int getNumSubNodes(
void) 
const;
 
  233                                                 std::vector<std::string> getSubNodesNamesList(
void) 
const;
 
  234                                                 bool subNodeExists(
const std::string& nodeName) 
const;
 
  235                                                 const Node& subNode(
const std::string& nodeName) 
const;
 
  236                                                 Node& subNode(
const std::string& nodeName);
 
  237                                                 void eraseNode(
const std::string& nodeName);
 
  238                                                 NodeConstIterator nodeBegin(
void) 
const;
 
  239                                                 NodeConstIterator nodeEnd(
void) 
const;
 
  240                                                 NodeConstIterator findNode(
const std::string& nodeName) 
const;
 
  241                                                 NodeIterator nodeBegin(
void);
 
  242                                                 NodeIterator nodeEnd(
void);
 
  243                                                 NodeIterator findNode(
const std::string& nodeName);
 
  245                                                 int getNumResources(
void) 
const;
 
  246                                                 std::vector<std::string> getResourcesNamesList(
void) 
const;
 
  247                                                 bool resourceExists(
const std::string& resourceName) 
const;
 
  248                                                 const Resource& resource(
const std::string& resourceName) 
const;
 
  249                                                 Resource& resource(
const std::string& resourceName);
 
  250                                                 void eraseResource(
const std::string& resourceName);
 
  251                                                 ResourceConstIterator resourceBegin(
void) 
const;
 
  252                                                 ResourceConstIterator resourceEnd(
void) 
const;
 
  253                                                 ResourceConstIterator findResource(
const std::string& resourceName) 
const;
 
  254                                                 ResourceIterator resourceBegin(
void);
 
  255                                                 ResourceIterator resourceEnd(
void);
 
  256                                                 ResourceIterator findResource(
const std::string& resourceName);
 
  259                                                 int applyTo(
Pipeline& pipeline, 
Filter& filter, 
bool forceWrite=
true, 
bool silent=
false) 
const;
 
  260                                                 VanillaParserSpace::Element getCodeElement(
void) 
const;
 
  264                                 std::map<const std::string, Node> nodes;
 
  271                                 void load(std::string source, 
LoadingFilter loadingFilter=LoadAll, 
int lineOffset=1);
 
  274                                 bool empty(
void) 
const;
 
  276                                 void clear(
const std::string& name);
 
  277                                 bool hasPipeline(
const std::string& name) 
const;
 
  278                                 std::vector<std::string> getPipelinesTypeNames(
void) 
const;
 
  279                                 const Node& getRootNode(
const std::string& name) 
const;
 
  280                                 Node& getRootNode(
const std::string& name);
 
  281                                 NodeConstIterator rootNodeBegin(
void) 
const;
 
  282                                 NodeConstIterator rootNodeEnd(
void) 
const;
 
  283                                 NodeIterator rootNodeBegin(
void);
 
  284                                 NodeIterator rootNodeEnd(
void);
 
  285                                 int applyTo(
Pipeline& pipeline, 
bool forceWrite=
true, 
bool silent=
false) 
const;
 
  286                                 std::string getCode(
void) 
const;
 
  287                                 std::string getCode(
const std::string& name) 
const;
 
  288                                 void writeToFile(
const std::string& filename) 
const;
 
  290                                 static const char* getKeyword(UniformsLoaderKeyword k);
 
OpenGL Dynamic Memory Allocator. 
 
Filter layout (Read Only). 
Definition: Filter.hpp:59
 
Pipeline layout (Read Only). 
Definition: Pipeline.hpp:63
 
Definition: Component.hpp:32
 
Dynamic allocator for GL types (run-time resolution of type). 
Definition: HdlDynamicData.hpp:65
 
OpenGL Pixel and Fragment Shader Handle. 
 
Pipeline object. 
Definition: Pipeline.hpp:261
 
Filter object. 
Definition: Filter.hpp:124